The first level of the game has 15 secrets.Secrets #4 - #6 are not in the SD version.#1: Dive down the bottom of the starting lake to find a Secret Rocket Launcher on a lit up spot.#2 + #3: Once you start, look behind you to find a grassy area across the lake with some Secret Armor and a Non-Secret Colt. Further behind the rocks is a phone booth. Approach it to register a Secret Phone Booth. You can also make a call with the phone booth.The phone booth.(HD-only) #4 - #6: Equip your Chainsaw and cut down some trees! Once you cut down 3 trees, a Secret Weapon (Tommy Gun) will be spawned infront of the temple, 6 trees for Secret Ammo (Bullets), and 9 trees for more Secret Ammo (again, Bullets).#7 + #8: On the left hand wall of the temple courtyard is a differently colored wall.
Blow it up with the Secret Rocket Launcher to reveal a Secret Entrance, also releasing the Croteam Bigheads. Go inside the entrance to discover a Secret Hall of fame with Rockets and a presentation from Admir the Bighead.The wall to blow up.' Thank you, thank you.
You are too much.' #9 + #10: From Secret #8, head down into the valley straight ahead to discover the remains of the Secret Crate Bus. Behind the Crate Bus is some Secret Ammo (Rockets).I made a circle around the ammo, just for you guys!
8D#11: In t he temple, before you go into the corridor with crushing pillars, turn around instead down the dark corridor to find Mental's Secret Room. Jump on the letters in this order:M - E - N - T - A - LWhen you do this, the wall on the opposite side will slide away and reveal some Health. Don't jump on the wrong letters too much, or you may impale yourself by the spikes that slide down!The lights and the secret's name make it very obvious what to do!The health, unsealed.#12: In the final valley, there is a large pit to your left. Position yourself to drop down onto the ledge on the right to find a Secret Rocket Launcher hidden under a bush.
You can get back up by jumping into the portal on the ledge near the Rocket Launcher's.The ledge that appears when you pick up the rocket launcher.#13 + #14: After crossing the pit, there is a clearing on your left. Look for a giant boulder and blow it up to reveal a Secret Cave.
Prepare for a long dive! Once you surface, go past the rope bridge to find Non-Secret Sniper Bullets and Secret Health.The boulder to blow up.The secrets, after resurfacing from the lake.#15: Dive to the right-bottom of the ending lake to find some Secret Health. The second level of the game has 9 secrets.Secret #4 is not in the SD version.#1: Before you leave the second jump pad area, look left to spot a ledge sticking out of the wall. Jump on it to be bounced up to the higher ledge where you will find some Secret Ammo (Sniper Bullets).The bouncer ledge.#2: As you enter the main valley, turn around and blow up the ledge above you to release a Secret Powerup (Invulnerability).ALTERNATIVE METHOD: There is a very small rock sticking out on the top-right corner wall in the room where you get the Grenade Launcher. Blow it up to release the Secret Powerup.
The thing is, this is the only way to trigger the same secret in Palenque Demo.The ALT method.#3: In the valley passage left of the Female Jaguar's temple, you will see the 'CROLLYWOOD' letters at the end of the valley. Approach it to discover a Secret Crollywood movie studio. There are no items of interest near the studio itself.The letters CROLLYWOOD can be seen.(HD-only) #4: This secret can be annoying: under the bridge that leads you to the Female Jaguar temple, there is Armor at the end of the wooden planks supporting the bridge. Jump onto the plank closest to the ground and time your jumps wisely.#5: In the Female Jaguar temple, before you enter the 'Follow-the-light' room, there is a bounce pad behind the far-left pillar. Use it to reach Non-Secret Sniper Bullets and Secret Armor.The bounce pad.#6: In the valley passage left of the Male Jaguar's temple, you will see a giant boulder sitting on top. Approach the boulder until you come across some Secret Armor. Picking up the Armor will trigger the boulder, so don't move once you pick up the Armor!The gigantic boulder.#7: Walk up the stairs leading to the Male Jaguar temple.
At a certain point, Sam will sniff two times and say 'I smell some serious firepower around here.' , and guess what, he's right! Slide down the right ledge once where you'll notice a differently colored piece of wall.
Blow it up to reveal a Secret Minigun.' I smell some serious firepower around here.' The wall to blow up.There are two huts near the Crystal Skull temple.#8: Go into the hut on the left to find a Secret Ammo Depot with a plethorea of Bullets.#9: Go behind the hut on the right to find some Secret Health. The third level of the game has 16 secrets.Secret #11 is not in the SD version.#1: In the first yard, head to the bottom-left corner to find some Secret Ammo (Cannonballs) in a dark corner.#2: Opposite of Secret #1, you can find some Secret Health behind a house.
A tree gives the impression that you can't go behind the house, so blow it up or walk past it.#3 + #4: In the temple with the Seriously Scary mask, look to your right once you enter to spot some collapsed pillars. If you shoot the left pillar, you will unseal a Secret Corridor. At the end of the corridor are Cannonballs and a Serious Bomb. Blow up the pillar in the middle to reveal a Secret Cannon.Keep in mind you can only blow up the left pillar.The end of the corridor, with the Secret Cannon.#5: In the top-left corner of the first yard, there is a lone health pill behind a building. Picking it up will activate a Secret Bloodbath, spawning 3 Biomech Majors around you. Beware!Lone +1 HP and +1 Armor pickups are always traps. Always.#6: Opposite of Secret #5: After you exit the Hilariously Happy mask temple, go right immediately until you notice a darker patch of wall.
Blow it up to reveal some Secret Armor.The wall to blow up.(HD-only) #11, 1/5: Before you exit the first yard, blow up the two-headed snake above the exit. Trust me, it will be worth it.#7: In the second yard, head left until you find some sparkles behind a tree.
If you go in these sparkles, you will be teleported to a 'Secret yard of strange looking heads', featuring resized enemies and lots of supplies, including a Cannon.The sparkles.#8: Back in the second yard, head behind the main building of the yard to find some Secret Ammo (Cannonballs).(HD-only) #11, 2/5: Before you exit the second yard, blow up the two-headed snake above the exit. Seriously, it will be worth it.#9: Once you enter the village area, head to the wall opposite of where you entered and look behind a house to find some Secret Health.#10: Look around the village area until you spot a house with no door, but a black wall. You may hear some giggling from inside, if you enter, you will activate the Secret Spanish lost cannon, so step away immediately!
You will find some Cannonballs inside the house.The house.Inside the house.(HD-only) #11, 3/5: Blow up the two-headed snake above the house mentioned in Secret #10.(HD-only) #11, 4/5: Blow up the two-headed snake above the entrance to the underground complex.(HD-only) #11, 5/5: And now it's finally clear. If you blew up ALL the two-headed snakes, a Secret teleport will appear in the village area. Head inside to find an area with a giant two-headed snake and some Rockets. I told you it would be seriously worth it.The teleport.#12: Before entering the underground complex, in the room where you get ambushed by Cucurbitos, there will be spikes hanging on the ceiling. When you pass the second row of these spikes, look behind you to spot some Health on the middle spike.
Blow it up to reveal some Secret Health.#13 + #14: After you slide down to the Kleer ambush room, either wall to the left and right has a differently textured part. If you blow up the left one, you will discover a Secret poker game with 3 Zumb'ul's. If you blow up the right one, you will discover some Secret Items.Gambling can cost you your life!The secret items.#15: Once you enter the windy corridor, go into the first hole on your right to find a Secret Passage with some Armor, Health and a tiny Cucurbito. It will be very hard to get in, as the wind will try to push you back as much as possible.
Try to avoid strafing while going in, it seems to work.The hole.#16: Once you enter the lava area, head right and look near the sunken house to find some Secret Ammo (Rockets) on a small ledge. The fourth level of the game has 12 secrets.Secrets #5 and #6 are not in the SD version.#1: When you exit the starting building, head to the lower-left corner to find a lone armor piece. Pick it up to spawn a Secret suicidal plant, which is a Kamikaze in disguise.NOTE: Do not take out the plant before the secret registers.The armor piece.#2: Opposite of #1, head to the lower-right corner to find some Secret Ammo (Sniper Bullets).#3: During the major Kleer battle, two Biomech Majors will break through a wall from where you entered the area. Walk up to the remains of the wall and turn left to find some Secret Health.The wall where the Biomechs broke through.#4: After the force field, look behind the house on your right to find some Secret Ammo (Cannonballs).(HD-only) #5: There is a bigger building after the force field. There is a switch on the side of it, hidden behind a bush. Activating the switch will spawn a bouncing Kamikaze above you. Kill him to spawn some Secret Items (health pills, sniper bullets).The switch.Click the picture so that you can easily see the Kamikaze.(HD-only) #6: Near the evil stone head building, there is a broken wall.
There is a mask above one of the holes: destroy it and pass through the hole to discover a secret place with some Health, Armor and a Biomech.The mask.Notice the 'blurry' effect, this is the teleport.#7: In the Moon Pyramid yard, there is a single Marsh Hopper disguised as a stone head on the right side. Blow it up to spawn some Secret Health.That stone head is a spy!#8: In the same yard, head behind the Moon Pyramid until you discover a detonator. If you use it, you will activate a Secret mega ultra explosion, and also spawn 2 Highlanders. There is a Serious Pack amongst the rubble, keep an eye out!#9: After you defeat the evil stone head using the Ix Chel mask, head inside the building below it to find some Secret Armor inside.#10 + #11: In the last courtyard, there is a lone health pill in the middle right-hand corner. If you pick it up, you will activate a Secret Watcher. Look above you where you will find two eyes floatin in mid-air. Shoot them to activate a Secret Mighty Kamikaze, Once activated, the Kamikaze will explode itself in mere seconds, and it has a really big explosion radius, so stand back!The health pill.I always feel like, somebody's watching me.Oh.#12: In the last room, there are two jaguars above the level exit.
If you blow up both of them, you will spawn some Secret Health. The fifth level of the game has 11 secrets.Secret #8 is not in the SD version.#1: After you leave the starting room, look behind the right pillars until you find a dark passage. Head inside to find some Secret Health.The passage.#2: After the 'Dangerous Forces' room, you'll be in a corridor where you are ambushed by Zorgs and a Zumb'ul. Before you leave, look behind you to spot a lantern with some sparkles above it. If you go into the sparkles, you'll be teleported above.
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Jump on the narrow platforms to reach some Secret Armor.The sparkles.#3: Once you're on the first bridge of the dark abyss area, jump onto the right ledge and look beneath you until you spot some sparkles. Jump into the sparkles to find some Secret Ammo (Cannonballs).Both the sparkles and your teleport destination can be seen.#4: In the same area, once you enter the tower, instead of taking the stairs, go right to find some Secret Health under the staircase. Mind the Kleer!Yeah, that way.#5: As you ascend the staircase, you will notice windows to your left. When you pass the seventh window, look into the window to find a minature reptiloid demon. Kill it to spawn some Secret Health.NOTE: If you aren't bothered counting the windows, listen closely for someone whispering 'Psst, hey.' .The game calls him Blondie.#6: In the second tower, go onto the ledge opposite of the tower entrance.
Notice some sparkles on the right lantern. Jump into them to find a Secret broken teleport. You can see some armor infront of you; a simple jump will be enough to reach it.Click the picture so you can see the sparkles.#7: At the same tower, blow up both lanterns on the other ledge to summon Secret annoying Pinky's lost brothers, appearing as two mini reptiloids.NOTE: For those of you who don't get it, Pinky was a mini reptiloid in the secret Sacred Yards level of the First Encounter.
You could encounter him even without secrets.(HD-only) #8: Once you're in the area with the giant fan in the middle, use it and strafe right to reach the ledge on the right. Activate the switch near that ledge and a platform will move above the fan. Go on it and let it take you to a Secret Area with some Health and Marsh Hoppers.The ledge with the switch.The platform.Inside the area.#9: After the room where you get two Serious Bombs from their pedestals, you will come down a hallway where zome Zorgs and a Zumb'ul ambush you. Destroy all the lanterns (there are a total of 8) in that hallway to spawn some Secret Ammo (Cannonballs) at the exit.This hallway.The spawned ammo.#10 + #11: After you survive the giant battle outside and head up the exit stairs, instead of going into the pit, go right until you come across a lantern. This lantern has sparkles in it, so you know what to do. You will find yourself above some Secret rocket festival gear (Rockets and Serious Damage). Once you pick it up, drop down from the ledge and go right until you see a heart.
Pick it up to begin the Secret rocket festival, spawning 5 Biomech majors!RANDOM COMBAT TIP: A Major Biomech requires 2 Serious Damage rockets to die.The sparkles.Overlooking the gear.The heart. The sixth level of the game has 11 secrets.Secret #7 is not in the SD version.#1: Once you start, walk behind the building to find a Secret Weapon (Sniper Rifle).#2: When you enter the building, you'll come across a spike pit. At the bottom of it is a Heart.
Position yourself accordingly so that you can collect the Secret Health.ALTERNATIVE METHOD: When you enter the room with the giant pillars, the first pillar you see will have a hole in it, clearly visible. You could jump through here and collect the Heart, but you will have to navigate the building again.The hole.#3: Once outside, go left of the building to find some lone Sniper Bullets. Picking them up will activate a Secret suicidal avenger plant, which is a Marsh Hopper with Biomech Minor lasers in disguise.NOTE: Do not kill the plant with the sunglasses before you pick up the ammo or the secret will NOT register.The plant with sunglasses can be seen on the left.#4: Go behind the building where you collect 'Hawk Wings - Part 1'. Shoot the darker piece of wall to reveal an Armor Shard. Pick it up to enable Secret Armor, but also a Biomech Major.The armor shard.#5: Opposite of Secret #3, go right of the building to find a lighter piece of wall. Shoot it reveal some Secret Health.The health unsealed.#6: Once inside the building after the first outside courtyard, you will notice some Secret Items behind a grating on your right.These items.Then, after you use a button to unlock a door, go into the next room and look inbetween the pillars on the wall on the back of that room.
You will find a darkened passage: go in it to reach the Secret Items.The darkened passage.(HD-only) #7: After you exit the room where you get the Double Barrelled Shotgun, you'll come across a spike pit. In the spike pit, you will notice some sparkles.The spike pit.Simply jump down into the spike pit to be teleported to a Secret Place, where 4 teleporters spin around a Serious Bomb/Cannon (depends if you're playing single- or multiplayer). You can use the teleporter in the spike pit as much as you like.#8 + #9: Once you are in the main village area, look right into the distance (scan around with your Sniper Rifle). You'll notice a bush in the distance.The bush.Approach it to find two powerups: Serious Speed and Serious Damage, both hidden under a bush. Picking up each of them will register a Secret.The powerups, hidden under the bushes.#10: After you exit the main village area, go through the door on the right to the courtyard. One of the wide buildings in there has a window different from the rest: blow it up to spawn a Alduran Reptiloid. Don't shoot it though, as Secret Boxing Barry will punch him dead for you!The window to blow up.#11: In the same courtyard, go to the far-left corner to find a brighter piece of wall.
Blow it up to reveal a small area, which at first sight may have nothing in it, but if you look up, you'll notice a wooden platform above. Blow it up to reveal a Secret Powerup (Invulnerability).The wall. Notice the Sniper Bullets infront of it.The platform, in the right corner. The seventh level of the game has 13 secrets.Secret #11 is not in the SD version.#1: After you head up the first small set of stairs, instead of going straight forward, go left. At the end of that passage is a small ledge with a small bounce pad left of it. Use the bounce pad to land onto the pillars: navigate your way to the other side of the room to find some Secret Health.The bounce pad.#2 + #3: In the first outside courtyard, go left immediately until you find a Health Pill hugging a wall.
Approaching it will spawn 2 Biomech Minors. Afterwards, blow up the wall that the pill was hugging to discover a Secret Area, with a Biomech and a Cannon.The pill.First sight of the yard.Proceed inside the area to encounter an even bigger battle, including Kleers, Werebulls and more Biomechs. At the back of the yard is a detonator: use it to destory a Secret Pyramid, revealing some Cannonballs and Serious Speed underneath it.The detonator.The ruined pyramid.#4: Back in the previous yard, look at the left wall of the 'Holy Bathhouse' where you'll notice an armor shard infront of a differently colored wall. Blow up the wall to reveal some Secret Armor.
Picking up the armor shard will spawn a Biomech Major.#5: This is a pretty frustating one. After you clean yourself in the bathhouse and enter the next small yard, kill the Zorgs and Zumb'ul. Afterwards, 6 Kleers will be catapulted into the yard one by one.
Your objective is to kill ALL 6 Kleers before they can touch the ground (your Sniper Rifle will prove very useful then). If you do so, you will recieve the message 'Bravo!
You killed all 6 Kleers in the air!' , which counts as a secret.' You killed all 6 Kleers in the air!' #6: In the next yard, go left around the corner to notice a darker piece of wall. Blow it up to reveal some Secret Armor.The armor unsealed.#7: Opposite of Secret #6, you'll find some lone Rockets. Pick them up to mutate a Secret Plant, creating the devastating Biomech Major - tree variant!The rockets.#8: In the same yard, beyond the elephant statue, there is a hole in the left corner with some Secret Health in it.#9 + #10: In the next yard, head opposite of the entrance to find a switch. Use it to unseal a Secret Yard.The switch.Next, when you reach the Minigun Yard, head into the building opposite from the entrance.
This is the Secret Yard you unsealed. Head left to have a conversation with past Sam.
Head right to find some Secret Items, guarded by a ton of Kleers.The items.(HD-only) #11: When you enter the room with the rotating platform in the middle, if you look into the pit, you'll notice a fan is moving around it. When the fan is positioned on the right, jump on it so you can reach some Secret Armor in a small hole above you.The fan.The room viewed from the small hole where the armor resides.#12: In the final outside yard, head to the far-left side and you'll find a switch near a staircase. Use the switch to unlock a Secret Door.
Head to the opposite side of the yard and enter the small building where you'll discover an ammo depot. This is the door you unlocked.The switch.The building/ammo depot.#13: In the same yard, head behind the horse statue in the middle and Use it's.
You'll encounter some Secret horse power, spawning some Health.The horse statue. The eighth level of the game has 12 secrets.Secret #9 is not in the SD version.#1: As you enter the first main area, go right immediately to find two ledges sticking out of the wall. Use them to reach a platform with some Secret Health.#2: In the small area with the two pools, go behind the pool on the right to find a Secret Ammo Pack.#3: Head into the pool on the right and take the main path. As you traverse down the path, look down into a hole to find a Secret Ammo Pack.#4: Still taking the main path, you'll come into a T-junction room. Head straight forward and go upwards to find a Secret Room with some Sniper Bullets, Rockets and Health.The room, viewed through a window.Straight forward!#5: Once you surface from the long dive, look right until you spot a bullseye target on a tower. Shoot it to reveal a Secret Room on the right side of the area.The bullseye is marked with a red circle.Also note the wierdly textured wall on the left.
This is the secret room.#6: In the same courtyard, shoot the patch of wall directly opposite of Secret #5 to reveal a Secret 'Don't push' detonator. If you are so foolish enough to use it, prepare for a fight with a Highlander!Shoot here.#7: In the same courtyard, go behind the building where you get the Laser to find some lone Rockets. Pick them up to summon Secret Mutated Plant and Friends (one biomech majors and two minors).The rockets to pick up.#8: As you enter the building after collecting the Winged Lion, instead of heading left, take the right door. Fight your way through a narrow corridor until you find some Secret Health at the end. Once you pick it up, you'll be trapped in a giant battle!I forgot to make pictures of this one.
Sorry.(HD-only) #9: In the hallway with the giant Kleer battle, keep looking left until you find some small platforms sticking out of the wall (they are very hard to spot!). Use the platforms to reach the top of the arch. Parkour across the lanterns until you reach some Secret Health.Each platform is marked.The health (seen from far away).#10: After that corridor, go left to find a small alcove with some Secret Armor inside.#11: During the sliding platform part, you'll notice a Heart sitting on a ramp to the left. Once Sam says 'Now I am seriously serious!'
, destory this platform with a rocket to reveal the Secret Health.The ramp.#12: During the large, final battle, keep looking left until you see a building that has a bullseye target on it. Shoot it to, at first, catapult 2 Hearts, but the game decides to troll you and gives you only one. The ninth level of the game has 12 secrets.Secrets #11 and #12 are not in the SD version.#1: In the area where you collect the King Tilmun statue, look left of the exit to find a hole with some Secret Ammo (Cannonballs) in it.#2: In the Chamber of Cosmos (large room with spiral staircases and foggy pit), once you ascend the first small spiral staircase, jump off the stairs left where you'll find a small area with some Health in it. Approach the Heart from the sides, or else the game will teleport you back up!The secret viewed from a distance.Red is bad. Green is good.#3: As you ascend the second, larger spiral staircase, jump off left immediately to find an area with some Secret Sniper Bullets and some Non-Secret Health. Use the stairs to get back up.#4: In the lower area, there will be small holes in the wall that look like the mouse holes you see in movies and what not.
If you land a rocket into one of them, you'll spawn Secret Deadly Midgets, which are very tiny Werebulls! They are very annoying to take out and have no damage penalty even with their seriously small size, so beware!Example hole.#5: Back in the main area, slide down the big slope and turn left around the corner. You'll see a lantern: behind this lantern is a bounce pad.
Use it to be catapulted to an area with lots of Secret Ammo (Cannonballs). Once you pick them up, you'll spawn a Biomech Major, so beware!The bounce-pad (click the picture if you can't see it).#6: In the first large outside area, head to the left side of the area. You may notice one of the giant columns has glowing eyes: if you blow up that column, you'll unseal a Secret Passage to Egypt Level. Head inside where you'll stumble across a tiny Great Pyramid, with Ugh-Zan, Sam himself and more. Blow up some stuff to reveal a Non-Secret Heart.The column is marked.#7: In the courtyard where the third Tablet of Wisdom resides, head to the wall opposite from the exit and look right where you'll spot a differently colored wall. Blow it up to reveal a Secret Powerup (Invulnerability).#8: In the courtyard after that one, there is a lone health pill in a corner right to the exit. Pick it up to spawn the Secret MIGHTY GIZMO, a giant Marsh Hopper, the forgotten 4th boss of The Second Encounter!
Although, you can kill it in 1 hit. But when you do, it'll spawn dozens of tiny Marsh Hoppers, so watch out!The health pill.' Secret MIGHTY GIZMO has been encountered!' #9: In the main area again, after collecting all the Tablets of Wisdom, go up to the main door and drop down left where you'll find a Secret Powerup (Invulnerability) in the corner.#10: After you obtain all the Tablets of Wisdom, instead of entering the Tower of Babel, go to the entrance of the courtyard where you found the first Tablet of Wisdom. Strangely enough, the door is unlocked. Go into the yard itself to begin the Secret Round Two! This includes doing the circle around the Tower all over again, but with more supplies, enemies and tools of destruction!'
Secret round two has been discovered!' (HD-only) #11 + #12: After you went down the big slope in the Tower, instead of entering the boss room, turn around and go to the back of the room. One of the pillars will have a small platform with Cannonballs on it above you: shoot the platform to reveal Secret Cannon Ammo. But, once you attempt to approach the ammo, you'll be teleported back. No travelling by the sides: shoot the area behind the Secret Ammo to collect it.The ammo.The ammo after Secret #11. The tenth level of the game has 17 secrets.Secret #7 is not in the SD version.NOTICE: Secret #12 requires you to reach a certain section of the map in 15 minutes. So if you wish to get all 17 secrets in this level, you will need to do your business fast.#1: From your starting position, check the doors of the houses to your left until you find that one is creaking.
Shoot this door in any way you wish to reveal a Secret Weapon (Double Shotgun).Notice the creaking effect.#2: After you exit the first Kill-O-Matic room, you'll see a hole with a boxing glove and a switch directly infront of you. Approach the glove, make sure to stand clear and use the switch to activate a Secret KO Glove.#3: On the stone bridge, a tower left of the bridge will be struck by lightning. If you drop down where that tower got destroyed, you'll find some Secret Health and a bounce pad which you can use to get back up.The health is in the bottom-right corner.#4: When you enter the first castle courtyard, go behind the house in the bottom-right corner to find some Secret Ammo (Sniper Bullets).#5: In the same courtyard, go behind the house in the far-right corner to find some Secret Ammo (Rockets).#6: When you enter the courtyard where you collect the Gold Cross, look right where you'll see some graves. Simply approach these graves to find Secret Graves. If you use the graves, you'll unleash the most feared enemy in Serious Sam.The graves. Notice the surfboard replacing a regular cross.(HD-only) #7: In the same courtyard, look left of the building where you collect the Gold Cross.
You'll find a lone health pill behind a rock. COLLECT (not just walk over it!) the pill to be teleported to a small area with an Ammo Pack and Health. Mind the Cucurbito that spawns when you collect the Ammo Pack!The health pill.The area you are teleported to.#8: In the courtyard with the Rocket Launcher, collect the Napalm scattered across the yard to activate a Secret Jumping Plant (Marsh Hopper in disguise).' Secret jumping plant has been activated!' #9: In the courtyard after the next one, look behind the houses on the left where you'll find a phone booth and some Secret Ammo (Rockets). If you decide to make a call, you'll have one with Future Sam who is 'pretty close to kicking Mental's ♥♥♥'.
In other words, you are calling Sam in the Siriusopolis Downtown level in Serious Sam II.#10: In that same courtyard, head to the house in the opposite corner where you'll find a barrel sitting in a corner. Blow it up to reveal Secret Invulnerability.The barrel to blow up is marked.#11: In the clockwork room, dive into the pool underneath the wooden gears until you find a passage. Head down the passage where you'll find Secret Health.Head down the marked passage.#12: This level starts at 11:45 PM virtual time.
And as this secret's name suggests, 'Midnight Mega Secret', you'll have to do something in 15 minutes.After you get out of the clockwork room, there will be a house to your left. One minute after the clock strikes midnight, you'll see the message 'Midnight mega secret enabled!'
From that point, you have only one minute to reach the house. Inside, you will find the Secret Midnight Items: Serious Damage, Invulnerability, Minigun, Heart, Serious Pack and Super Armor. The door of the house will close with the message 'Midnight mega secret disabled!' .The house containing the game's most frustrating secret.#13: In the same area, look behind the row of houses on your right until you find some Secret Armor. Mind the Kleer!#14: When you enter the drawbridge courtyard, head behind the house on your left to find some Secret Ammo (Sniper Bullets).#15: Diagonally from Secret #14, you can find some Secret Armor behind the house.#16: In the underground lake area, look in the far-left area where you'll find some Secret Health.The health appears as a Cube.#17: In the final area, look behind your entry point where you'll see a barrel.
Blow it up to reveal some Secret Armor.The barrel. The eleventh level of the game has 14 secrets.Secret #14 is not in the SD version.#1: In the first village area, a house close to your spawning position will have a creaky door.
Blow it up to reveal a Secret Powerup (Serious Damage).Notice how the door moves slightly.#2: In the same village, head up the wooden platform surrounding the windmill. When you find a switch, using it will summon a Secret Santa. Santa will start to move around the village. Damaging him will spawn 'presents' such as Health, Ammo and Powerups.
Small bursts from the Flamethrower seem to get the most 'presents' out of him.The switch.Santa.#3: In the far-left corner of the same village, you'll hear some couching. If you look above you, you might see two feet sticking out of a chimney. If you blow them up, you'll unplug Secret Jammed Santa and reveal a Heart.The feet sticking out of the chimney.#4: At the far-end of the village from where you start, blow up the snowman to reveal some Secret Armor.The snowman.#5: In the second village, there will be some armor in front of a snowman with sunglasses on. When you pick up the armor, move away immediately as the snowman will shoot rockets at you! Afterwards, blow up the snowman to terminate a Secret Snowman Avenger and reveal some Sniper Bullets.The snowman and the armor.#6: The house directly next to the snowman with sunglasses has a creaky door.
Blow it up to reveal a Secret Powerup.Once again, notice how the door moves slightly.#7: Near Secrets #5 and #6, there will be a much smaller snowman with a switch on his body. Use it to summon another Secret Santa.
Once again, short, controlled bursts of the Flamethrower.The switch.#8: In the small area just before the lava caves, there will be another snowman to your left. If you blow him up, he shrinks. If you blow him up again, he shrinks again! Keep on attacking him until the Secret Incredible Shrinking Snowman is completely dead. He will spawn a Heart and 2 Major Biomechs afterwards, so beware!The snowman.#9: In the first lava cave, a small part of the narrow archway will be destroyed due to the collapsing ceiling. If you look into the gap that is created, you'll see some sparkles. Head into the sparkles to be teleported up where you'll find some Secret Health.The sparkles.#10: In the second lava cave, you'll be able to spot some Cannonballs at the far wall opposite from where you entered.
Destroy the ledge underneath to drop the Cannonballs. Proceed as normally where you'll automatically come across the Secret Ammo.The cannonballs.#11: Before you leave the second lava cave, head left where you'll see a giant rock.
Behind the rock is a Secret Weapon (Cannon).The rock (click the picture if you cannot see it).#12: In the final lava cave, you'll come across a load of platforms. Head to the one marked in this picture:You'll notice the platform starts moving once you get on it. It'll take you to another, far away platform with some Secret Armor. The trip back is long and also interrupted by a Large Lava Golem, so prepare for a boring trip.: The platform with the Secret Armor.#13: After you cross the final archway in the final lava cave, turn around and go behind the archway's base where you'll find some Secret Health.The health viewed from the opposite side. It's also marked.(HD-only) #14: Just before you enter the teleporter that leads you to the Ice Castle, jump off right until you spot a Secret Teleporter. Head inside to be teleported to a small area with 4 platforms with Armor and Health on them (also some Lava Golems!). You can use the small rock in the middle of the platforms to get back out.The teleporter.The area you are teleported to.
The final level of the game has 7 secrets.Secret #4 is not in the SD version.#1: From your starting position, go right where you'll see a lighter piece of wall. Destory it to reveal some Secret Items (Heart and Serious Damage).The wall.#2: As you enter the third 'leg' of the Corridor of Death, one of the corner towers has a dude with an afro sticking out of the window. If you shoot him, you'll launch a Secret Powerup (Serious Damage).' Yo, dude, there's a circle around me! #3: Around halfway through the Corridor of Death's third 'leg', there is a VERY slightly lighter colored wall on your left. If you blow it up, you'll reveal a Secret Teleport to Pumpkin Field. Inside the Pumpkin Field, there is a Serious Backpack, Heart, Full Armor and Serious Bomb to collect.
All of these items are on a stone road and you should stay on the road, otherwise, you'll spawn loads of midget Cucurbitos! There is a teleporter back at the end of the road.This piece of wall is VERY hard to spot normally, so keep your eyes peeled!The pumpkin field.(HD-only) #4: There is a certain piece of wall that can be destroyed to reveal some Secret Items on the right side of the Corridor's fifth 'leg'. It is very hard to seperate if from the normal wall, so I marked it for you guys:Should you still have trouble finding it, it is worthwhile to note the Full Armor on the same picture. It should make things easier to find.#5: In the 'leg' of the Corridor right before the Cannonball shooters, there is a clearly differently colored wall on the right side. Blow it up to reveal a Secret Teleport to Embyro Museum. Inside the Embyro Museum, you'll find a Heart that spawn 2 Highlanders, Serious Damage, a Serious Pack and Full Armor.The wall may not seem very clear here, but in-game, it's alot better.#6: Right before the Cannonball shooting faces in the Corridor of Death, look to your left where you'll see a part of a Witch-Harpy's body in a window.
Blow it up to launch a Secret Powerup (Invulnerability).#7: At a certain point during the final boss, the message 'Pink secret has been enabled!' Will appear on your screen. When this happens, go right facing the cathedral and next to the bouncer will be a pink hole with Secret Health in it.The pink doesn't always appear.
I'm not sure if this is a graphical glitch or what.Thus ends my Guide for Serious Sam HD: The Second Encounter.unless you have the 'Legend of the Beast' DLC. Then it's not over. The first DLC level of the game has 5 (4) secrets.#1: As you enter the first courtyard, there will be three rectangular archways in front of you. In the very right archway, there is a differently colored wall.
If you touch it, you'll reveal some Secret Items.The suspicious wall can be seen on the right.#2 + #3: The left courtyard will have a small lake with a bridge crossing it. If you look under the bridge, you'll see a Secret Teleport. If you enter it, you'll be teleported into a room where some Non-Secret Armor is guided by a spike trap. For some reason, going through the teleporter counts as 2 secrets in 1.The teleporter.The armor guarded by the spike trap.#4: As you enter the right courtyard, head to the bottom-left corner where you'll spot a Health Cube. If you approach, it will attempt to avoid you, but you can still easily collect this Secret Health.The health.#5: In the same courtyard, there will be a differently colored wall behind the switch you have to use. Touch it to reveal a Secret Weapon (Shotgun).The wall. The second DLC level of the game has 5 secrets.#1: In the first area, look at the top backside of the second obelisk on your right where you'll see a target.
Shoot it to spawn some Secret Ammo (Shells).The target.#2: In the area where you get the Chainsaw, there is a small switch on the far left pillar. If you use it, you'll spawn a ring of Secret Health around the Chainsaw.The switch can be seen on the left.#3: In the small temple where you can get the DB shotgun early, the entrance room has a differently colored part of the ceiling. Shoot it to open the part of the ceiling.
Jump in to find a Secret Weapon (Rocket Launcher).This part of the wall.#4: In the area with the rectangular pool and two pillars, dive into the pool and turn to where you entered from to find a passage. Head down to find some Secret Health.The passage#5: Many believe this secret is glitched. This is not true.In the same room as #4, you'll see Super Armor placed on a small ledge above. Dive into the pool until you find a tiny switch on the wall facing the Armor. Pressing it will activate a Secret Platform which you can use to reach the secret from the balcony above.(Thanks to Eyesdown for pointing this one out for me!)The switch can be seen, it is however very tiny, so click the picture for a clearer view.The armor with the platform activated.
The final DLC level of the game has 4 secrets.#1: As you enter the third main yard, look right and upwards where you'll see Secret Health sitting on a platform. You can:. A: If you have the Secret Rocket Launcher from the previous level, you can use it to blow up the platform right now. B: After you get the Rocket Launcher normally, go back to the beginning of the yard and blow up the platform.The health.#2: There is a giant sphinx infront of the building that holds the Rocket Launcher in the third main yard. Use the lanterns to jump onto it's base. Now look at the front of the Sphinx where you may spot a small switch: Use it to reveal a Secret Room beneath the Sphinx with some Armor and Bullets.The switch.The room beneath the Sphinx.#3: In the big room that holds the Rocket Launcher, head to the far right corner and enter the small room there. Look behind the lantern on the left where you'll spot a small switch.
Use it to bring down a platform. Go on the platform to be brought into a Secret Room with Armor, Rockets and Bullets.The switch can be seen on the right.The room you are brought into.#4: When you're back in the yard you began in, instead of heading into the Obelisk, go back to the door that leads to the second main yard. You'll notice the door is unlocked and when you go in the yard, you'll find Secret Deja Vu, spawning a Heart and Super Armor. Unless you wanna do the full circle around the Obelisk again, you can go back into the first yard before the door closes (if you are fast enough).' Secret Deja Vu found!' Thus ends my Guide for Serious Sam HD: The Second Encounter.For real this time.
About This GameThe glorious high-definition (HD) chaos from The First Encounter continues now in Serious Sam HD: The Second Encounter, a remake of the classic arcade FPS Serious Sam: The Second Encounter, which originally scored an overall of 85% on Metacritic and was awarded Game of The Month on Gamespot!Serious Sam HD: The Second Encounter includes spectacularly enhanced visuals and more special effects like Hippy and Kid’s mode, with trademark frantic Single-play, newly developed Survival and Beast Hunt modes, along with all time favorite Cooperative play. Combine those with intense Versus and Team modes for up to 16 players and in over 18 multiplayer maps, Demo Recording option, Spectators and Dedicated Server support, Serious Sam HD: The Second Encounter is a worthy successor to the original masterpiece.
Key FeaturesSINGLE PLAYER. Various Environments and Secrets - Unleash mayhem on 3 different spectacular worlds: South America, ancient Mesopotamia and medieval Europe.
Discover over 130 secrets including over 15 brand new ones hidden in the fray. Unique Enemies and Bosses - Fight with 27 nightmarish warriors in Mental's army, including old favorites from The First Encounter like Beheaded Kamikaze, Syrian Werebull and Kleer Skeleton. Go head to head against 5 new enemies and 3 new Bosses.
Special Weapons and Power-Ups - Wreak havoc with a huge arsenal of weapons including 3 new toys: the Sniper Rifle, Flamethrower and Chainsaw. Use Power-Ups to additionally increase your fighting and agility skills. Serious Editor 3 - Create your levels and share them on SteamWorks!MULTIPLAYER. NEW! (not seen in Classic game) Survival Mode - Try to stay alive as long as you can against continued enemies’ attacks in specially designed survival maps!. Classic Co-Op Mode - Plunge into chaos with up to 16 players in campaign cooperative mode!.
Serious Sam The Second Encounter Italc Movie
NEW! (not seen in Classic game) More Co-Op Modes - Play even more along your friends in newly developed Coin-Op and Survival cooperative modes with up to 16 players in campaign game!. NEW! (not seen in Classic game) Beast Hunt Modes - Fight against other players or teams while also playing campaign levels in Beast Hunt and Team Beast Hunt!.
Versus Mode - Watch all hell break loose in over 8 classic and brand NEW! Deathmatch maps with up to 16 players!. NEW! (not seen in Classic game) More Versus Modes - Fight against your friends in more versus modes including My Burden, Last Man Standing and Instant Kill!. NEW!
(not seen in Classic game) Team Modes - Compete against other teams in team matches including Team Deathmatch, Capture the Flag and Last Team Standing!STEAM FEATURES - NEW! (not seen in Classic game).
Steam Achievements - Earn 50 amazingly attractive achievements to boost your social standing. Steam Leaderboards - See your score recorded in both single player and cooperative leaderboards. Steam Cloud - Store your profile online on the Steam Cloud servers, including your bindings, last played level and campaign progress.